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	<title>STEALTH GAMERS &#187; strategy</title>
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	<link>http://stealthgamers.com</link>
	<description>Casino, Gaming, Technology. Top Rated Site. Published Daily</description>
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		<title>CGR Undertow &#8211; BATTALION WARS 2 for Nintendo Wii review</title>
		<link>http://stealthgamers.com/cgr-undertow-battalion-wars-2-for-nintendo-wii-review/</link>
		<comments>http://stealthgamers.com/cgr-undertow-battalion-wars-2-for-nintendo-wii-review/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 09:36:17 +0000</pubDate>
		<dc:creator>Mike Tants</dc:creator>
				<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Battalion]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[GameCube]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[playing]]></category>
		<category><![CDATA[real]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[reviewed]]></category>
		<category><![CDATA[reviewing]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Wars]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://stealthgamers.com/cgr-undertow-battalion-wars-2-for-nintendo-wii-review/</guid>
		<description><![CDATA[
Classic Game Room presents a CGR Undertow review of Battalion Wars 2 from Kuju Entertainment and Nintendo for the Nintendo Wii. This review features Battalion Wars 2 gameplay footage showing Nintendo Wii game play and commentary. Battalion Wars 2 is a real time strategy RTS game on the Nintendo Wii.
Stealth Gamers
]]></description>
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<p>Classic Game Room presents a CGR Undertow review of Battalion Wars 2 from Kuju Entertainment and Nintendo for the Nintendo Wii. This review features Battalion Wars 2 gameplay footage showing Nintendo Wii game play and commentary. Battalion Wars 2 is a real time strategy RTS game on the Nintendo Wii.</p>
<p><a href="http://www.stealthgamers.com">Stealth Gamers</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CGR Undertow &#8211; GEOMETRY WARS GALAXIES for Nintendo Wii review</title>
		<link>http://stealthgamers.com/cgr-undertow-geometry-wars-galaxies-for-nintendo-wii-review/</link>
		<comments>http://stealthgamers.com/cgr-undertow-geometry-wars-galaxies-for-nintendo-wii-review/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 05:53:44 +0000</pubDate>
		<dc:creator>Games Mantra</dc:creator>
				<category><![CDATA[nintendo]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[Galaxies]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Geometry]]></category>
		<category><![CDATA[leaderboard]]></category>
		<category><![CDATA[leaderboards]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[Space]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[Wars]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Wii's]]></category>

		<guid isPermaLink="false">http://stealthgamers.com/cgr-undertow-geometry-wars-galaxies-for-nintendo-wii-review/</guid>
		<description><![CDATA[
Classic Game Room presents a CGR Undertow review of GEOMETRY WARS GALAXIES for Nintendo Wii. This CGR Undertow review of Geometry Wars Galaxies for Nintendo Wii has gameplay from Geometry Wars Galaxies on Wii showing game play. This game is also available for Nintendo DS.
Stealth Gamers
]]></description>
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<p>Classic Game Room presents a CGR Undertow review of GEOMETRY WARS GALAXIES for Nintendo Wii. This CGR Undertow review of Geometry Wars Galaxies for Nintendo Wii has gameplay from Geometry Wars Galaxies on Wii showing game play. This game is also available for Nintendo DS.</p>
<p><a href="http://www.stealthgamers.com">Stealth Gamers</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prince of Persia The Forgotten Sands &#8211; Nintendo Wii &#8211; developer video blog official game trailer HD</title>
		<link>http://stealthgamers.com/prince-of-persia-the-forgotten-sands-nintendo-wii-developer-video-blog-official-game-trailer-hd/</link>
		<comments>http://stealthgamers.com/prince-of-persia-the-forgotten-sands-nintendo-wii-developer-video-blog-official-game-trailer-hd/#comments</comments>
		<pubDate>Tue, 13 Apr 2010 12:01:34 +0000</pubDate>
		<dc:creator>Mike Tants</dc:creator>
				<category><![CDATA[nintendo]]></category>
		<category><![CDATA[action]]></category>
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		<category><![CDATA[multi-player]]></category>
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		<category><![CDATA[nature]]></category>
		<category><![CDATA[nds]]></category>
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		<category><![CDATA[Playstation 3]]></category>
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		<category><![CDATA[POP]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[Prince of Persia]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sands of Time]]></category>
		<category><![CDATA[secrets]]></category>
		<category><![CDATA[sequel]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[Tactics]]></category>
		<category><![CDATA[Teaser]]></category>
		<category><![CDATA[The Forgotten Sands]]></category>
		<category><![CDATA[time]]></category>
		<category><![CDATA[tips]]></category>
		<category><![CDATA[trailer]]></category>
		<category><![CDATA[Tricks]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[war]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[x360]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://stealthgamers.com/prince-of-persia-the-forgotten-sands-nintendo-wii-developer-video-blog-official-game-trailer-hd/</guid>
		<description><![CDATA[
Prince of Persia: The Forgotten Sands, marking a return to the Sands of Time storyline, will be released for consoles, handhelds and PC in May. The game will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia [...]]]></description>
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<p>Prince of Persia: The Forgotten Sands, marking a return to the Sands of Time storyline, will be released for consoles, handhelds and PC in May. The game will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand. The Prince will discover that harnessing the forces of nature itself will prove to be a devastating companion to his ability to rewind time. The versions for Wii, Nintendo dsi and DS as well as the PSP will feature a different gaming experience from the versions for playstation 3 and Xbox 360. www.princeofpersiagame.com Visit twitter.com for daily updates!</p>
<p><a href="http://www.stealthgamers.com">Stealth Gamers</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bioshock 2: seananners&#8217; Let&#8217;s Play &#8211; Episode Three (BS2 Gameplay/Commentary)</title>
		<link>http://stealthgamers.com/bioshock-2-seananners-lets-play-episode-three-bs2-gameplaycommentary/</link>
		<comments>http://stealthgamers.com/bioshock-2-seananners-lets-play-episode-three-bs2-gameplaycommentary/#comments</comments>
		<pubDate>Sun, 28 Mar 2010 19:13:27 +0000</pubDate>
		<dc:creator>Games Reporter</dc:creator>
				<category><![CDATA[Xbox]]></category>
		<category><![CDATA[00710425395536]]></category>
		<category><![CDATA[0710425315510]]></category>
		<category><![CDATA[1st]]></category>
		<category><![CDATA[2K]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[39553]]></category>
		<category><![CDATA[710425375521]]></category>
		<category><![CDATA[adam]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Big]]></category>
		<category><![CDATA[bio]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[daddy]]></category>
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		<category><![CDATA[first]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[gamer]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Irrational]]></category>
		<category><![CDATA[Lets]]></category>
		<category><![CDATA[Marin]]></category>
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		<category><![CDATA[person]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[rapture]]></category>
		<category><![CDATA[seananners]]></category>
		<category><![CDATA[shock]]></category>
		<category><![CDATA[shooter]]></category>
		<category><![CDATA[sister]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[underwater]]></category>
		<category><![CDATA[UPC]]></category>
		<category><![CDATA[utopia]]></category>
		<category><![CDATA[yt:quality=high]]></category>

		<guid isPermaLink="false">http://stealthgamers.com/bioshock-2-seananners-lets-play-episode-three-bs2-gameplaycommentary/</guid>
		<description><![CDATA[
www.youtube.com Click this to watch Bioshock 2: seananners Let&#8217;s Play &#8211; Episode Two! Bioshock 2: seananners&#8217; Let&#8217;s Play &#8211; Episode Three (BS2 Gameplay/Commentary) Who loves Rapture? I do. DIRECTOR&#8217;S CHANNEL: www.youtube.com &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/YUMd9Avuyf8?f=videos&#038;app=youtube_gdata"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/YUMd9Avuyf8?f=videos&#038;app=youtube_gdata" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>www.youtube.com Click this to watch Bioshock 2: seananners Let&#8217;s Play &#8211; Episode Two! Bioshock 2: seananners&#8217; Let&#8217;s Play &#8211; Episode Three (BS2 Gameplay/Commentary) Who loves Rapture? I do. DIRECTOR&#8217;S CHANNEL: www.youtube.com &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - &#8211; - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Bioshock 2 Bio Shock 2 Shock Irrational Games 2K Marin UPC 0710425315510 00710425395536 710425375521 MPN 39553 PC Xbox 360 fps 1st first person shooter big daddy sister adam rapture underwater utopia environment seananners lets play adventure xbox campaign story commentary gaming gamer strategy guide help</p>
<p><a href="http://www.stealthgamers.com">Stealth Gamers</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Classic Game Room HD &#8211; DARWINIA for Xbox 360 review</title>
		<link>http://stealthgamers.com/classic-game-room-hd-darwinia-for-xbox-360-review/</link>
		<comments>http://stealthgamers.com/classic-game-room-hd-darwinia-for-xbox-360-review/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 16:49:20 +0000</pubDate>
		<dc:creator>Games Reporter</dc:creator>
				<category><![CDATA[Xbox]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[arcade]]></category>
		<category><![CDATA[best]]></category>
		<category><![CDATA[cool]]></category>
		<category><![CDATA[darwinia]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[reviewed]]></category>
		<category><![CDATA[strategy]]></category>
		<category><![CDATA[tron]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://stealthgamers.com/classic-game-room-hd-darwinia-for-xbox-360-review/</guid>
		<description><![CDATA[
Classic Game Room HD reviews DARWINIA for Xbox 360 downloadable from Xbox Live Arcade XBLA. This cool real time strategy game has elements that feel like Tron mixed with Herzog Zwei. The CGR Darwinia review of Darwinia on XBLA has gameplay from Darwinia on Xbox 360 showing Darwinia game play in HD.
Stealth Gamers
]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/m6Ei9_SDpSM?f=videos&#038;app=youtube_gdata"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/m6Ei9_SDpSM?f=videos&#038;app=youtube_gdata" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Classic Game Room HD reviews DARWINIA for Xbox 360 downloadable from Xbox Live Arcade XBLA. This cool real time strategy game has elements that feel like Tron mixed with Herzog Zwei. The CGR Darwinia review of Darwinia on XBLA has gameplay from Darwinia on Xbox 360 showing Darwinia game play in HD.</p>
<p><a href="http://www.stealthgamers.com">Stealth Gamers</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Classic Game Room HD &#8211; PERCY JACKSON AND THE OLYMPIANS for Nintendo DS review</title>
		<link>http://stealthgamers.com/classic-game-room-hd-percy-jackson-and-the-olympians-for-nintendo-ds-review/</link>
		<comments>http://stealthgamers.com/classic-game-room-hd-percy-jackson-and-the-olympians-for-nintendo-ds-review/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 08:19:02 +0000</pubDate>
		<dc:creator>Games Mantra</dc:creator>
				<category><![CDATA[nintendo]]></category>
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		<category><![CDATA[lightning]]></category>
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		<guid isPermaLink="false">http://stealthgamers.com/classic-game-room-hd-percy-jackson-and-the-olympians-for-nintendo-ds-review/</guid>
		<description><![CDATA[
Classic Game Room HD reviews PERCY JACKSON AND THE OLYMPIANS THE LIGHTNING THIEF for Nintendo DS published by Activision. Based on the book by Rick Riordan and the movie, Percy Jackson is a demigod whose father is Poseidon and mother is some random human female. Percy is, of course, a high school student with a [...]]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/gf0aG2knsV4?f=videos&#038;app=youtube_gdata"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/gf0aG2knsV4?f=videos&#038;app=youtube_gdata" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
<p>Classic Game Room HD reviews PERCY JACKSON AND THE OLYMPIANS THE LIGHTNING THIEF for Nintendo DS published by Activision. Based on the book by Rick Riordan and the movie, Percy Jackson is a demigod whose father is Poseidon and mother is some random human female. Percy is, of course, a high school student with a fantastic destiny, etc.. etc.. This DS game is somewhat unattractive but a relatively interesting turn based strategy game with RPG elements. Not a tactical grid based game like Final Fantasy Tactics or Vandal Hearts, but a strategy game nonetheless. Select your attacks, increase accuracy and collect things throughout your journey. Fans of the book and/or movie may get a kick out of this. Those who really enjoy turn based fighting games may also enjoy it. Definitely not the kind of game you&#39;d expect for a movie-based video game. This CGR review of Percy Jackson and the Olympians for Nintendo DS has gameplay from The Lightning Thief on Nintendo DS showing game play in HD.</p>
<p><a href="http://www.stealthgamers.com">Stealth Gamers</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Rubik&#8217;s Puzzle Galaxy: RUSH Trailer NIntendo Wii Strategy</title>
		<link>http://stealthgamers.com/rubiks-puzzle-galaxy-rush-trailer-nintendo-wii-strategy/</link>
		<comments>http://stealthgamers.com/rubiks-puzzle-galaxy-rush-trailer-nintendo-wii-strategy/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 14:25:00 +0000</pubDate>
		<dc:creator>Mike Tants</dc:creator>
				<category><![CDATA[nintendo]]></category>
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		<category><![CDATA[trailer]]></category>
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		<description><![CDATA[
Rubik&#8217;s Puzzle Galaxy: RUSH Trailer NIntendo Wii Strategy
Stealth Gamers
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<p>Rubik&#8217;s Puzzle Galaxy: RUSH Trailer NIntendo Wii Strategy</p>
<p><a href="http://www.stealthgamers.com">Stealth Gamers</a></p>
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		<title>The Concluded RTS</title>
		<link>http://stealthgamers.com/the-concluded-rts/</link>
		<comments>http://stealthgamers.com/the-concluded-rts/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 07:31:40 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
				<category><![CDATA[Gaming Buzz]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=248</guid>
		<description><![CDATA[ 
Right, so for various dif. units, and groups different moves and tactics should be possible. For example, if I designate a group of cavalry, as cavalry, and then I should be able to order them to charge, through an opposing group, or to a point, and then either return or move on to the next [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Right, so for various dif. units, and groups different moves and tactics should be possible. For example, if I designate a group of cavalry, as cavalry, and then I should be able to order them to charge, through an opposing group, or to a point, and then either return or move on to the next position I want them. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">The problem, for example with what happens right now, is that if you send your horse to charge, they’ll just charge through, and instead of mowing down some archers, for example, they’ll just run through them, being shot at from all angles. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">That is one thing that needs to change, at least for the way most RTS use horse. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Another issue is something I’ve mentioned before, that pike men, when joined with archers do not adhere to the logical role they should play, that of protecting the archers, but they break formation very stupidly. Instead, it should at the very least be possible to designate a group of archers/pikemen, to fight together.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">The other thing is artillery, while they aren’t as bad as usual, setting units to guard them is impossible, and they too, quite naturally break formation, when they aren’t supposed to. It can get on your nerves, very lieterally.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">The guard feature needs therefore to be worked out for units too, not just buildins etc. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Actually, even if just this feature, and none of the others I’ve talked about is worked out, and we can then set aside troops to do something specific, in terms of strategy, we’ll have much more fun, though the unreality of having to deal with war/ peace simultaneously could also be removed.</span></p>
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		<title>RTS Battle</title>
		<link>http://stealthgamers.com/rts-battle/</link>
		<comments>http://stealthgamers.com/rts-battle/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 06:50:54 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
				<category><![CDATA[Gaming Buzz]]></category>
		<category><![CDATA[RTS Battle]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=246</guid>
		<description><![CDATA[In a real battle, you cant change, tactics at any given moment of time, you can suddenly withdraw troops committed to an engagement, nor can you respond to a new set of troops coming at the wrong time. 
 
You set out a plan, the first wave, the second, artillery barrages, cavalry charges, and then you [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">In a real battle, you cant change, tactics at any given moment of time, you can suddenly withdraw troops committed to an engagement, nor can you respond to a new set of troops coming at the wrong time. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">You set out a plan, the first wave, the second, artillery barrages, cavalry charges, and then you tell them, when to attack… I mean, no general gets to click on his troops. I think the over simplification forced on fighting by the way in RTSs work, is really irritating.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">You should set out your troops in the same manner that a normal gen. would. Send out scouts, to figure out what the other army is using as its units, where they are coming from, and the array yourself in response. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">AOE II has sort a similar system, but they give you clues in the start of a game, and so instead of being clues for battle, they become just random pieces of info. I think it would be great fun, if you get to research your opponents, research the terrain you’re fighting on, and then plan out the battle.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">That way, upsets like water loo will be possible. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">I’ve got an idea for what I shall do, I shall set out alternate commands that I think we should be allowed to give units, or groups. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Orders like the patrolling order that you can give in AOE II. Its cool, because you can set your units to patrol, and feel relatively sure that they will take care of things, of course they might die, but then that’s a real risk. Unlike an entire company slipping through. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">That is another thing that needs to be worked on. The dynamics of a troops organized into bands. Its sort of stupid for pike men grouped with archers to break formation and attack foot soldiers, while the horse is still no where near,<span style="yes;">  </span>when you actually need them to protect the archers, who will easily kill the footmen…. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">For now.</span></p>
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		<title>RTS: Garrison Warfare</title>
		<link>http://stealthgamers.com/rts-garrison-warfare/</link>
		<comments>http://stealthgamers.com/rts-garrison-warfare/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 04:42:59 +0000</pubDate>
		<dc:creator>Eduard</dc:creator>
				<category><![CDATA[Gaming Buzz]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.stealthgamers.com/?p=236</guid>
		<description><![CDATA[Alright, now for the details of the garrison style fighting.
 
So basically what happens is, you either have one or multiple cities. Each of them will have a garrison. Now, the point of having a city and a garrison, is that you can use the city structure as a part of the war fare tactic. For [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Alright, now for the details of the garrison style fighting.</span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">So basically what happens is, you either have one or multiple cities. Each of them will have a garrison. Now, the point of having a city and a garrison, is that you can use the city structure as a part of the war fare tactic. For example things like city walls, embattlements etc. can be brought into play. Multiple gates, and their positions, and other stuff…. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Basically, you can design your city… or at least its defenses. So you can place cities against mountains, or near rivers, etc. and use the terrain tactically as well. You can design the city to provide for things like emergency get aways, and trap doors to attack beseiging armies etc. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">In actual battle, you will have a slight advantage, in that you can set up various buildings like hospitals etc. which will be more efficeint than theif field equivalents, which is obvioulsy what the opponents will have to use. But you wont be able to call on reinforcements, or will have some other disadavantage. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">In battle itself you will have many more options, that of hiding behind your walls, that of going out to meet the army. That of abandoning the city. Or of cutting losses, by leaving only a small force behind, and sending the others of to anotehr settlement, or the next best thing. </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;"> </span></p>
<p class="MsoNormal" style="0in 0in 0pt;"><span style="Times New Roman;">Battles itself willl be handles along similar lines to a regular field engagement, except you will have walls, and the rest of the city to work with…</span></p>
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