by Eduard on July 4, 2009
Well the game uses real territory, real ballistics, and is used by real armies to train! (well the engine is used for simulators). Need I say more, this game is real and raw, and its designed to be. The physics engine for this game is pretty much the real thing, with projectile ricochet and material penetrations studied to detail. The terrain is real, and has been literally picked off using geographic imaging systems.
The game it seems has made the idea of you as a person involved in how the game developes very seriously. The idea of command is new to developers Bohemian games, but they’ve handled it really well. You grow from commanding a small unit, to coordinating with an expeditionary force. The best part of it, for me, is that you can choose how to go about achieving objectives. For example if you’re needed to blow something up, you can either get in close, and personal, kill a few guards and plant explosives, or just call in air strike. Both actions though trigger a set of consequences, and change your role in the game in the future, and open or close various other objectives for you.
Its interesting, because these choices allow you to really become part of the decisions made on a real battle field, and perhaps, it’ll help us generate a little respect for the men out there, and reduces the Rambo’s stereotype that goes with most gaming soldiers… however, the reality can get a little exhaustive, and with all the buggs in the game, well, that seriously detracts from the fun of playing it, so we well, I don’t really know, if I’ll be playing the game, though the idea of it is cool… but the bugs are kind of a deterrent, cause you cant have such a degree of detail etc. and then literally have some one stuck on a fence… which might well happen
by Eduard on June 9, 2009
Valve in response to its fans turning hostile has this to say. They had decided on so much to change in the game, so many ‘upgrades,’ that it added up to a game on its own. The content they felt was just to much to be an update/upgrade, but definitely stood on its own.
They re-affirmed that as a publisher they were committed to put as much into the box as they could, and they would stick to that philosophy. They also assured fans that the promised content for the first game would definitely be coming out, and players of left for dead would not be disregarded, but treated in an appropriate manner.
It’s hard to say which party here stands in the right, and we’re left with a tough one to call. Personally I feel games should be free, along the lines of this one site I found, it lets you download free games because they’re full of images of products. Why don’t Valve or someone do that? Ask someone else to pay us for playing Valve games. Everyone is happy…
Personally I don’t know what the big deal is anyway? Anything you buy today is obsolete by the time you pay the credit card bills, hell the way we’re going, credit cards will be obsolete by the time we pay their bills! Let’s hope we can stay one step ahead of the curb… or whatever is out to get us!
by Eduard on June 9, 2009
There seems to be a brawl brewing over the Left for Dead 2 release planned for later this soon… too soon apparently. Fans of the original are claiming the sequel is more of an update, and the individual gaming components being sold are not enough to justify an entirely new title. What’s more, they’ve ‘organized.’ Yup gamers are going political, and they’ve getting together.
Over 19 thousand gamers have declared a boycott of the game, leaving developers valve with a lot of steam to get rid of. The gamers claim the content being released now should only considered additional content for the game, and that it doesn’t warrant the price tag, both qualitatively and quantitatively of a new title on its own.
They claim that Valve hasn’t yet delivered on its promise to provide free or ‘otherwise’ updates for its game, and that by releasing the sequel, Valve will in fact bifurcate the multiplayer community between the two games, and so reduce gaming quality. Also as the game releases to soon after its predecessor, it will render the first game obsolete too soon after its release.
The gamer demand for compensation, including releasing the sequel as additional content, or discounted prices for owners of the first game.