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RTS

The Ideal RTS

by Eduard on November 4, 2008

 

The ideal RTS…

 

Well strategy is all fine good, but in all honesty the best gave ever in that genre is chess, with Chinese checkers coming a close second. So what is different with the idea of a computer game along the same lines.

 

The idea of resource collection is quite irritating and actually adds an element of unsurity and chance in the game. Plus it creates a definite, unchangeable structure to the game… this is how you must play it, to win, because resource collection or the amount of it, is basically decides who wins, with actual military stratagem playing a subordinate role. If you can afford the best unit, you will win. Pretty simple!

 

Well alright not really, because each unit can be used in various ways, and siege weaponry, and ranged weaponry are good versus various other kinds of units… so alright I take that last point back. But at the end of the day, there is a formula, which is all I’m trying to say.

 

So my idea of the idea RTS… well the Ideal RTS would allow me to play in the action. If we were allowed to become one of the heroes of war craft III or something like that how cool would that be?

 

I mean you know actually play the role of a general on the field, sword buckling action like that of LOTR, mixed with some basic strategy of say Rise of Nations. Meaning that we design an army… like create specific battle groups, cavalry, infantry archers etc. and then choose to be part of one such group, say an infantry man, and then command the field… like generals of the old school did.

 

Imagine being able to give the “Charge” cry and actually charge into battle, and in some limited way, single handedly change the tide of the battle etc. I don’t know, we’ll thrash out the heroics of it later.

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