So carrying forward the last review…
The PS3 POP has changed the way the fighting works too. Instead of the basically button punching, in mindless patterns bit, you now have more delicate combos to aim for. While this makes the game more challenging, it’s not quite as much fun, something I find a little irritating, in a very real way. The game, during combat seems to slow down, and the prince looses almost all his powers. Apparently it becomes somewhat linear based, what ever that means. He’s actually better at blocking than at attacking, and much faster, this is supposed to foster a more precise sort of attacking strategy. It also makes the game run longer and slower. The combat is definitely one of the fames weaker points.
Apparently the amount of combat too has been lowered, and you fight in very predictable patterns across similar parts of the world. And have to combat the boss of each level multiple times, which also makes the game a little repetitive.
There are fewer puzzles though, something I appreciate, and more run and jump, death, and gravity defying feats, a definite plus as far as I’m concerned. Though the way in which they work has changed a little too, its not quite as structured or fixed as before, and apparently, those moments in which you were suspended in air, wondering what to do next, and then watched yourself fall into the pit, have been eliminated, or atleast, you have other options. But with the game being so elaborate, the tutorials etc. are very long too.
The environment and effects, as I’ve said before are a real USP, and anyway, anything tha the PS3 magazine rates with an 8 on 10, has got to be good. If you like POP buy it, if you like Fun, I’d suggest the same course of action.
