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Gaming Buzz

Halo 3 is putting up its price

by Eduard on June 13, 2009

The latest of a series of price questions has been raised against Microsoft’s Halo 3. The game was announced earlier as just an expansion pack, and definitely not a full game, or stand alone title. Jo Staten said very definitely that this game wasn’t meant to be a complete retail experience, and microsoft was looking to price it something ‘value based.’ But OSDT has been announced as a complete, stand alone game, with the standard $60 price tag.

The question being asked is why. Microsoft has justified the price on the base of content, with a  full single player campaign, which is brand new, and a new co-op fire fight mode, as well the complete Halo Multi-player collection on a single disk! It seems a lot. But if you’re playing multi-player you already have most of the content, except for the 3 new maps.
So its hard to say if the game is really something new, or just a new story in the same overall world… I mean instead of telling the story of character a, you’re playing the story of character b, everything else remaining constant.
Well I dont know, how different the stories are, might actually make the difference in the end. So we’ll just wait

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The Bargain by- gamers Vs. developers

by Eduard on June 13, 2009

So these days everyone needs wants more money, the recession has hit everywhere! Even the gaming industry, naturally is suffering, but its suffering rather interestingly! People keep questioning pricing decisions. I’ve already done a piece of the PSPgo, and on Left for Dead 2, and now its Halo 3. Though the game was indeed announced  as an expansion, it has since then morphed into a complete campaign game, with a decent amount of new multi-player content as well, including I think what is a new kind of Multi-player game.

So, somehow I never saw people really questioning the price of games, quite frankly, I thought you just buy what you see, and if you don’t like the price, look for something cheaper! But I suppose what has changed is that with Franchise games coming out in several sequels etc. The gamer feels entitled to continue that relation ship with the game series, and so has a legitimate demand for a price that is accessible to him.
But the nature of ‘bargaining’ is sort of dif. Because while in the case of most products, sellers can keep the actual contents and quality secret, and actually charge you premiums on assumed better quality… in the gaming industry, the quality bit is really not something gamers bother with.
Quality is just sort of assumed! And rightly too, cause game developers will try to keep ahead of the pack to attract newer gamers, and so the quality is something gamers don’t necessarily need to pay for, the competition takes care of that. Actually also, the quality of the physics and stuff in a game are sort of pre-determined by which generation of gaming we’re in.
So the bargaining is actually a very basic sort of we want more for the same price kind of peeve.   Which makes me wonder, whether or not its just the usual every guy wants more for his dollar kind of syndrome or do these guys really have a point?
And I guess the answer is, it varies from game to game, and what’s going on!
I’d really like to figure out how powerful the gamers are in such a negotiation. Like the proposed L4D2 boycott having any effect on the developers? And what could the possible repercussions for the game be, if the boycott actually is successful… with every franchise attracting a core set of die hard fans of the game, its becomes truly difficult to see the real effects of this whole negotiation will be.

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The Band Convenes… MTV ROCK BAND

by Eduard on June 12, 2009

So I’m just curious here, but I’ve just read about this thing call the MTV Rock Band Game… I’m not quite sure what that means, or how that plays out, but judging from i’ve read about the game, its not all that great really. I’ve tried playing the guitar, and hell, its not a question of pressing buttons at the right time, or anything as simple as that. Actually why the game has to have such an elaborate controller for what is essentially just an 8 button controller beats me. Perhaps the once more Fun is more important than reality, but i’m pretty sure with something like this, it shouldn’t be hard to make the experience a little more real, without loosing its quality. I mean quite frankly the system definitely has the potential to actually teach someone the instrument he’s playing.

Case in point being the drumming, though its a super simplified 4 drum kit, I think, from the looks of it you could really learn to play the drums on a kit like that… which is pretty cool. Perhaps a little more maturity in the guitar simulation is what I’m asking for. And why cant they make a title like this or in reality that can teach one to play the guitar, which by the way is a very technical thing, and varies with as much as a small change in the pressure you apply to the fret board, and whether or not you press the strings down straight… things like this are pretty crazy… specially on an electric guitar.
Still its a good start, so I’m hoping for something better, and perhaps a virtual tutorial isn’t that far away. Though if that’s to happen the current generation of music game peripherals are going to be woefully inadequate.

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Sims 3 is a knockout!

by Eduard on June 10, 2009

Sims 3, is finally out, and well, people are going gaga over it, it seems. EA games has reported 1.4 million PC/Mac units sold since its June 2nd release. Even more interesting is the vast amount of player created content being downloaded, things like houses, parks, furniture, and pretty much anything. Also the game is top of the list on payable apps in the app store of i-phones.

While the sims’ world is definitely growing green, and EA is reporting its best ever PC release, I cant help but wonder why does the sims concept work. I’m not going to call all players escapist… but none the less why not just be what you do in the game outside.

Well, I know its easier, hell I was making out with a chic in under 5 mins of conversation when I played, something quite amazing, I really didn’t feel that good. While I’m sure the game has many things you’d never really wanna do, it might still be fun to figure out ways of doing the cool stuff you always wanted to do in real life.

The game is fun, but I don’t know, everything in there, from what little I know, is just too ‘ordinary,’ and everyday for it to jog my imagination. None the less I guess we all wanna earn in the 6 figures, so do what it takes.

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Left for Dead 2 is left for dead?

by Eduard on June 9, 2009

There seems to be a brawl brewing over the Left for Dead 2 release planned for later this soon… too soon apparently. Fans of the original are claiming the sequel is more of an update, and the individual gaming components being sold are not enough to justify an entirely new title. What’s more, they’ve ‘organized.’ Yup gamers are going political, and they’ve getting together.

Over 19 thousand gamers have declared a boycott of the game, leaving developers valve with a lot of steam to get rid of. The gamers claim the content being released now should only considered additional content for the game, and that it doesn’t warrant the price tag, both qualitatively and quantitatively of a new title on its own.

They claim that Valve hasn’t yet delivered on its promise to provide free or ‘otherwise’ updates for its game, and that by releasing the sequel, Valve will in fact bifurcate the multiplayer community between the two games, and so reduce gaming quality. Also as the game releases to soon after its predecessor, it will render the first game obsolete too soon after its release.

The gamer demand for compensation, including releasing the sequel as additional content, or discounted prices for owners of the first game.

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Total War: Empire review

by Eduard on March 9, 2009

If the review I read was accurate, and my computer can run the game, I think I may have found the RTS game I’ve always wanted, empire, is the coolest game I’ve ever read about, and with the detailed, diplomacy options it seems to give, it may actually be a real game.

The game is cool, and maps while huge, do not depend on cities like earlier, you build things where it makes sense to build things, mines in mountains, and coasts have ports, irrespective of cities, as such you can then build and create this huge empire, but not in isolation.

You have to take care of extensive ‘diplomacy’ with states reacting to what you to do to their allies. While you can easily create a strong economic base for your kingdom based on trade, or export etc. you need to be careful who you sell to etc. cause it can piss the wrong persons of.

Essentially you’re given a nation, and you try to take on the world, and no, that doesn’t mean a map, in the typical AOE way, but in fact, the action is spread across the globe, and pretty well done.

The RTS bits are pretty fun too, though marine warfare can be a drag. The units have new controls, and formations, and with projectile units having bayonets, it makes more sense. Plus there’s friendly fire, and a few more changes in the artillery barrage styles.

The naval side may seriously lack tact, but diplomacy more than makes up for it, as does pretty smart AI.

I cant say too much about the style of the game and all, so I wont, but it seems ready to be a really cool game!

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I dont game anymore, disturbing…

by Eduard on March 9, 2009

Suddenly, I don’t game anymore. Its true, I haven’t played a game for I don’t know how long, probably a month. Why? Its never happened this bad before.

 

You know what I think, sometimes I feel its me growing up, but its not, actually, because I still love playing games on my mobile, and other people’s mobiles, and stuff.

 

May be I need a new game, now that’s a theory I’m willing to explore, and its true, between counter strike, AOE, and Need for speed, I’m kind of bored. And it really doesn’t help that all the games coming out now, require you to have twice and thrice the computing power my poor machine can deliver, and even if I have the numbers, I don’t have the right model, so my stupid computer wont run, despite having the req. specs.

 

You know that more than anything is agrevating. Why do you need a higher end, more costly blooming video card, when you can get by with something not so fancy? Huh? Why do we need to spend that 5grand every two years? Specially us, people who aren’t rich enough to afford the 5 grand? In a country where everything has reservation, so should gaming, and at least here it can fair and square economic basis.

 

You know gaming is slightly nuts… in that there’s not real reason to game, there’s no way, however good the graphics, one can believe that a little 17” screen is anything but a little 17” screen. Or that one has a series of super powers based on the number of buttons one can punch in a given unit of time. But its still done, and I wish I derived the same pleasure from doing it.

 

Its not that I’ve tried and failed, I just haven’t felt like following the familiar set of clicks and double clicks that would run a game, and I don’t know why. Perhaps I don’t want to play CS because my mouse doesn’t respond fast enough anymore, and is very unreliable on most surfaces… but then I have my game pad, which honestly is a little old, and not as much fun to play with any more. I don’t know?

 

Actually, I guess it’s a combination of a lot of things, consumeristic desires to have a better machine, even though I could enjoy a lot of gaming on my current machine. Then it’s the fact that I don’t have any new games, which a little irritating, specially cause CS doesn’t offer much new stuff, and in NFS I’m nearing the last few stages, when every race feels the same, and takes ages to win… plus I hate down hill drift. Like hate… from the bottom of my heart.

 

Perhaps I just need a new game. But to play a truly ‘new’ game, I’d need a truly new computer, and to do that… a lot of truly new money. NOT There, instead, I think I’ll go look for an old game I’ve not yet played, they’re tones of those about… in fact… so see ya.

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Antecedents of the GAME

by Eduard on February 11, 2009

The video game today, fits the bill that many other ‘hobbies’ have served in the past. Hobbies, as such with mere, incidental or ornamental value, which however represent, or are iconic of some kind of ability that is respected among the players of the game/practicers of the hobby, and/or society at large.

In essence, before I continue, I’d like to define what a game is, it basically a less than productive, yet challenging avenue to employ one, when the only better thing one has to do, are chores. Which is a good argument for my young boys are usually big on games, which is as of now, for the purpose of this piece, the generic term for all such hobbies/games. Though games are played by more than just young boys, its just more obvious in their cases, because of their mothers, and in my case, her broom.

Now games have existed in many garbs, right through history, and while I’m not yet an expert on the field, I have a sneaking suspicion, that many of the very confusing shapes of ground stones, it will be found are sporting equipment. However, to actually present a study of lithics as an argument would be to leave rock solid ground, and build on the sand… and gaming is not an outdoor sport.

A good example, of gaming, existing amongst, ‘savages’ or whatever it is we call people not quite as ready to murder each other members of modern society are, is that of the boomerang. The boomerang, contrary to popular belief is not the logical result of a broken Frisbee, but had a very serious history. The aborigines of Australia used them, to hunt. They were meant to hit animals they were hunting, and leave them unconscious, and no, those boomerangs did not return after the hit. They stayed put, usually very near the animal they’d hit. These boomerangs sometimes could have blades on one side, which was supposed to his the animal.

Now, the throwing of these boomerangs, would have required considerable skill, and hence practice, and skill the throw would have been pretty valuable, when it came to getting one’s choice of the ladies. Hence natural, people would choose to spend long hours practicing… and since running after a boomerang is a pain in some very delicate parts, its but natural, that they would be adjusted to return, in time.

However in making such modifications, the very utility of the hunting boomerang was compromised, and voila, the sport boomerang is born. The throwing of which requires great skill, but serves little or not practical purpose, beyond the supposed connection between ones ability to thrown this boomerang and the one that stunned the dinner.

Now this sort of a connection can be seen in various similar sports that have over the ages been popular with the aristocrats of various places. Falconing is a good medieval Europe example, and in India, training homing pigeons, or even better yet, the flying of kites.

Well, when I’m drawing this comparison between sport and gaming, I need to be careful, after all, soccer, or American football, or say even something like TT, is not quite the same thing as TT, and a shooter practicing at the range, using an actual weapon, and possibly live rounds, does have actually have a lot more in common with a man in the army, then with me, when I play counter strike.

So what makes a game, as in a video game, different, to a sport, which is played in a field, etc.

Well the first thing it must not have, is much physical exertion, that’s the most important thing with gaming, it should not make a couch potato… no I mean it should make a couch potato, and yes a falconer could have a bear belly. So a sport, of any kind which does not require you to exert yourself, too much. That effectively takes care of most ‘games’ even those played on that beach we were trying to avoid.

The next thing a game, needs to do, is limits its practice to something which serves no real purpose while resembling sufficiently closely the activity it’s taken from. Like the throwing of the boomerang… or the shooting of bows in archery, unfortunately in medieval England, the best archers in the field, were not the best at those competitions Robin Hood won so easily, and this was not so much because of the number of patches they wore in the field, but has more to do with the difference in equipment. The arrows that were used in combat were decidedly heavier, and had less range, and accuracy, in the hope to actually kill the target they hit, while those used in competition were much lighter, and differently fletched (feathered) so that they flew straight, and would penetrate the hay of the target, but not do much more.

Now because video gaming uses images, it can take the physical exertion from pretty much anything and because you can kick a ball across the field with a press of a button you can see pretty clearly what I’m hinting at right?

But when we start looking at things like this, it becomes important to evaluate the practical use of playing games, at all. For example, I’m sure budding hunters were chided for spending too much time playing the wings of their boomerangs, just as warriors would have spent more time practicing with their combat arrows, allowing Robin Hood to win golden arrows that would be too heavy to fire anyway.

But once we look at games in this new light, it becomes possible to reassess a lot of other games out there. For example take golf. It requires the barest minimum of exertion, which is evident from the fact that the number one player in the world has a paunch, and that it’s played by corporate executives. I’m not sure what exact connection it has to a useful skill, but I’m sure being able to hit a ball far away, is something, just in terms of the strength it takes.

However, golf, I’m sure will fit, very nicely, within my definition of a game, and its validity can be then questioned. But I’d rather not do that, I don’t grudge tigers their dens, and clubs, and all of that, all I’m saying is that there is hope for us gamer too…

So start practicing, lazy boy might want to sponsor you, because lazy boy makes the finest couches for gaming, with especially shapes arm rests, to give ultra smooth wrist/finger movements and comes with an optional mount for a virtually reality rig. Lazy boy the ultimate in professional gaming equipment. Lazy boy, just snooze it.

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Race Pro review I

by Eduard on February 7, 2009

The low down on Race Pro is basically this, its real, ugly, and real… in terms of the actual game play. Something you need to know about this game, is that it, well, looks bad. The cars look like boxes on wheels, and they don’t bend or break. There is car damage, but none of it looks pretty… you’ll never have a spectacular crash! Its just not provided by the world.

 

But what you really need to know about the game, is it works… its real, and actually if you’re the junior karting champ of Europe, is about as close as you can hope to get the real thing! And its really close. These guys have got everything down, right down to the slip stream jumps. So The kind of work they’ve put into the feeling, and response of the cars, is Xtreme. You feel so many things, beginning with the way a car reacts to cornering, and the way it reacts to different settings under the hood, which makes customisation a big part of the game, but more on this later… for now back to the track.

 

The game is a true sim. So real in the same feel from the car on the screen, in terms of reactions etc. which is weird, because most people who drive the car, will swear that nothing feels the same. I mean the fact that people who’ve driven minis, you know the mini, mini coopers minis actually get level of detail, they’ve put into car physics is crazy, things like weight, and position of weight, corner banking, anti locking breaks, and many more things become jarring differences, and they vary from car to car, and from track to track. You’ll have to prepare for each race, carefully.

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Killzone 2 review I

by Eduard on February 5, 2009

Killzone 2, the first thing that needs to be said about this game is WHOA! And again, WHOA!

 

The FPS just got redefined, or perhaps, its limits have been, and so has reality. The game, is dark, dreary, and all of that naturally. It has an awesome multiplayer, but some issues with its frame rate, and the blood and gore may be a little over don. The reasons I said this first, was because that’s all the bad stuff that’s being said about the title, the rest of it was high praise.

 

The coolest thing, for me, at least about the game, is its AI. You’re enemies are smart, or at least appear to be smart, and they will get you… you cant tell how you’ll be assaulted, no matter how many times you play the same stage… your tactics, to be effective need to be thought up right then, you cant do a recon, die, and then figure out what to do, because this time you’re being attacked some other way. And to make things even better, your enemies aren’t quite isoalated either, they attack in packs, and true to the nature of packs, watch each other’s backs. This means that if you’re killing one particular opponent, you’re probably being killed by several others. Not cool!

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