Posts tagged as:

FPS

Xbox 360 – BioShock 2 – We Will Be Reborn

by Games Reporter on February 10, 2010

Step back into the unforgettable world of Rapture. Find out more about bioshock 2 at: bit.ly ESRB Rating: MATURE (Blood, Intense Violence, Sexual Themes, Strong Language)

Stealth Gamers

{ 0 comments }

I Wanna Bone You On Xbox Live (Halo 3 Music Video Machinima)

by Games Reporter on January 31, 2010

www.youtube.com Click this to watch Modern Warfare 2 Rap! I Wanna Bone You On Xbox Live (Halo 3 Music Video Machinima) by patfan8326 and skullkruncher13 Here’s a spoof love hip-hop song making fun of Halo 3 online relationships. Enjoy! Remember to check out our abum! tinyurl.com DIRECTOR’S TWITTER www.twitter.com DIRECTOR’S BLOG www.jtmachinima.blogspot.com DIRECTOR’S FACEBOOK http – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - – - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Halo 3 Halo UPC 882224444477 Bungie Software Microsoft Xbox 360 Xbox360 X360 console video game first-person shooter FPS 1st person I want to bone you on xbox live patfan8326 and skullkruncher13 patfan skull cruncher skullcruncher pat fan 8326 13

Stealth Gamers

{ 0 comments }

Inside Xbox: Metro 2033 Exclusive Interview

by Games Reporter on December 24, 2009

SuperKaylo heads to a secret nuclear bunker in the motherland to find out more about this anticipated novel adaptation.

Stealth Gamers

{ 0 comments }

Classic Game Room HD – GOLDENEYE 007 for Nintendo 64 review

by Games Mantra on September 29, 2009

Classic Game Room reviews GOLDENEYE for the Nintendo 64 N64 video game console. This N64 review shows gameplay through various levels and missions in the game. Although instead of completing most levels smoothly and by the books, CGR went crazy just like Bond in License to Kill… we went rogue! We slaughtered everyone without mercy including scientists in lilly white lab coats. Take that brainiac! Think you can outsmart a hail of bullets from James Bond!? GOLDENEYE from Rare for the N64 is …

Stealth Gamers

{ 0 comments }

Hands On HALO 3 ODST Gameplay Preview

by Christophor Rick on September 27, 2009

Around fifteen games journalists descended on the Microsoft offices in Prague on the 11th of September to get their first hands on the new HALO 3 ODST game. Fortunately, I was one of them and with HALO 3: ODST Review Party invite in hand I made my way there as well. They did do some other presentations including Forza 3 and Lips Number One Hits, but it was ODST that everyone came to see, and more importantly, to play.

The moment the game begins, you know this is HALO. Getting into the gameplay confirms this fact but you’ll notice some slight changes. First off, there is no Master Chief, this allows the mythology to breathe and the universe to expand away from a single timeline and single story. It makes HALO 3 ODST all the better and enriches the HALO universe. This game brings diversity to the FPS portion of HALO like Halo Wars brought diverse gameplay to the entire franchise.

If you’re longing for a good story, HALO 3 ODST will not let you down. Incorporated into the pre-existing HALO universe you’ll take on the role of Rookie and have to gumshoe your way through clues that will lead you to find out what happened to the rest of your squad when you all impacted in the city of New Mobasa.

The gameplay tells you this is a HALO title. The FPS action, the environments lacking in much destructibility, the weapons and major players. They are things we know, things we are comfortable with as we have seen it now for some time. HALO 3: ODST brings with it the comfort of familiarity and that means many will be instantly pleased with it. The Warthogs make a return as do many of the weapons. I hear that you get to drive a tank through the city of New Mombasa but I haven’t witnessed it yet myself.

HALO 3 ODST branches the previously linear story that is the backbone of the universe. It gives new breath to the mythology and while gameplay does not stray far from the others, it’s definitely going to be worth the price.

The game will be a 2-disc set, one for single player and a second loaded with multiplayer content including thirty-five ways to play, over 20 maps and 9 main game modes. Old standards include capture-the-flag, Deathmatch (slayer), land capture (territories) and King of the hill. Newer modes include Oddball (carry a skull, get points), Juggernaut, VIP, Assault (bomb each other’s base) and Infection which is a battle between humans and zombies.

HALO 3 ODST might have started as an expansion but it has taken on a life of its own and could stand out as a shining example of the FPS genre on the consoles. It certainly seems well worth the price they are charging and come 22 Sept, 2009 you too might find yourself shouting: We are ODST!

About the Author:

{ 0 comments }

ArmA II review

by Eduard on July 4, 2009

Well the game uses real territory, real ballistics, and is used by real armies to train! (well the engine is used for simulators). Need I say more, this game is real and raw, and its designed to be. The physics engine for this game is pretty much the real thing, with projectile ricochet and material penetrations studied to detail. The terrain is real, and has been literally picked off using geographic imaging systems.

The game it seems has made the idea of you as a person involved in how the game developes very seriously. The idea of command is new to developers Bohemian games, but they’ve handled it really well. You grow from commanding a small unit, to coordinating with an expeditionary force. The best part of it, for me, is that you can choose how to go about achieving objectives. For example if you’re needed to blow something up, you can either get in close, and personal, kill a few guards and plant explosives, or just call in air strike. Both actions though trigger a set of consequences, and change your role in the game in the future, and open or close various other objectives for you.

Its interesting, because these choices allow you to really become part of the decisions made on a real battle field, and perhaps, it’ll help us generate a little respect for the men out there, and reduces the Rambo’s stereotype that goes with most gaming soldiers… however, the reality can get a little exhaustive, and with all the buggs in the game, well, that seriously detracts from the fun of playing it, so we well, I don’t really know, if I’ll be playing the game, though the idea of it is cool… but the bugs are kind of a deterrent, cause you cant have such a degree of detail etc. and then literally have some one stuck on a fence… which might well happen

{ 0 comments }

Killzone 2 review I

by Eduard on February 5, 2009

Killzone 2, the first thing that needs to be said about this game is WHOA! And again, WHOA!

 

The FPS just got redefined, or perhaps, its limits have been, and so has reality. The game, is dark, dreary, and all of that naturally. It has an awesome multiplayer, but some issues with its frame rate, and the blood and gore may be a little over don. The reasons I said this first, was because that’s all the bad stuff that’s being said about the title, the rest of it was high praise.

 

The coolest thing, for me, at least about the game, is its AI. You’re enemies are smart, or at least appear to be smart, and they will get you… you cant tell how you’ll be assaulted, no matter how many times you play the same stage… your tactics, to be effective need to be thought up right then, you cant do a recon, die, and then figure out what to do, because this time you’re being attacked some other way. And to make things even better, your enemies aren’t quite isoalated either, they attack in packs, and true to the nature of packs, watch each other’s backs. This means that if you’re killing one particular opponent, you’re probably being killed by several others. Not cool!

{ 0 comments }

Review: Brothers In Arms Hell’s Highway

by Eduard on October 26, 2008

The Brothers in Arms series has offered some of the most compelling takes on the WWII shooter genre, mixing in a healthy blend of squad mechanics, as well as some excellent story elements. Now, developer Gearbox has launched the fourth proper entry to the series, Brothers in Arms: Hell’s Highway. Hell’s Highway plays up the series’ strengths quite nicely, offering intuitive squad elements and great action, as well as a compelling storyline. While there are some issues with the game, including problematic AI, it still stands as a solid entry to the series and worth a look for fans of WWII shooters.

In Brothers in Arms: Hell’s Highway, you once again fill the heavy shoes of Sgt. Matt Baker as he commands his units through Operation Market Garden, a risky move that pushed military forces through Holland and into Germany in an effort to end the war before Christmas 1944. The story focuses heavily on Sgt. Baker and the toll that has been done to his emotional and mental state throughout his tour of duty, and does an excellent job of adding seriousness and emotional gravity to the game’s plot.

Like its predecessors, Hell’s Highway is a first-person shooter with squad command elements. You’ll be able to command squad groups around the map, getting them to suppress enemies with fire, allowing you to flank their position and move in for the kill, as well as move to different locations. Another element that comes into play is the destructible cover system. Some objects that can be used for cover, like barrels or wooden tables, can also be destroyed if hit with enough firepower. Therefore, you can command your units to focus their attacks on your enemy’s cover, breaking it and exposing them to fire.

Your individual squads will each have their own strengths in battle, as well. You’ll have squads that are better at laying suppressing fire, as well as bazooka units, leading you to utilize a bit of strategy when giving out orders to your different units.

While you do have access to squad commands in the game, it is primarily an FPS, and features some great mechanics. The cover system works quite well, similarly to Rainbow Six: Vegas, as you’ll be able to find cover in a variety of objects throughout the environment. Once you move into a cover position, the game will switch to a third-person perspective, from which you’ll be able to fire at enemies while avoiding gunfire.

The game does have some issues that prevent it from being a truly great WWII shooter, namely the often problematic AI. Your enemies will often perform some screwy actions, including popping out of cover for no reason, or just generally leaving themselves out there to get shot. However, the biggest problem with the AI comes from your squadmates. Although the game states that your squadmates are soldiers and therefore will react to enemies and find cover whenever necessary, you’ll find yourself doing a fair amount of handholding in order to keep your teammates out of harm’s way, otherwise they’ll get wiped out fairly quickly.

Additionally, ordering your troops around can be a hassle when the action gets hairy. You can be pinned down by enemy fire and try to get your squad to suppress your foes, only to accidentally order them to run out of cover and getting taken out. This happened to me more than a few times, and became quite frustrating.

Graphically, the game looks very good, utilizing the Unreal Engine 3 to some great results. The character models look great and showcase some varied emotions. The environments are also great looking, offering tons of details and destruction effects.

The sound is also done very well. The voice work and dialogue sounds very good, and the soundtrack is dynamic and changes when the action gets intense.

Hell’s Highway is a welcomed addition to the series, bringing some fine new elements to the series’ successful blend of compelling narrative and squad-based gameplay. While there are some problems, including spotty AI and rough squad controls, the game is still a solid title for fans of WWII shooters.

 

 

 

{ 0 comments }