Returning to the Idea RTS

by Eduard on November 14, 2008

Returning to my earlier RTS bit.

 

Lets see, I begin to see why its not been done yet. Basically, the idea is to create the illusion of comprehensive control of the city, or state, or whatever it is.

 

Plus it becomes too easy, using any of the existing gaming systems to actually build a game in any way.

 

I will therefore make a suggestion, MARRY CAESAR 3 WITH CHESS. That would be a good RTS game. Caesar 3 itself has a mockery of battle for battle, I mean all it asks you to do is create a steady stream of soldiers, and in fact, even that is limited, and you have to depend on wall towers! but what the game has managed to do, and done very well, is set up a challenging urban development puzzle. The whole trade bit, where resource collection is based, very really, on collection of capital, be it from trade, or human capital, or infrastructure, and you are judged, or have to achieve certain amounts of all of the above, to get to the next level.

 

I’ve already suggest SIM CITY 4 in the past, and that too would fit the bill perfectly. So then, assuming you have a good city in place, what about the army? And defence and the rest of that?

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