Race Pro review I

by Eduard on February 7, 2009

The low down on Race Pro is basically this, its real, ugly, and real… in terms of the actual game play. Something you need to know about this game, is that it, well, looks bad. The cars look like boxes on wheels, and they don’t bend or break. There is car damage, but none of it looks pretty… you’ll never have a spectacular crash! Its just not provided by the world.

 

But what you really need to know about the game, is it works… its real, and actually if you’re the junior karting champ of Europe, is about as close as you can hope to get the real thing! And its really close. These guys have got everything down, right down to the slip stream jumps. So The kind of work they’ve put into the feeling, and response of the cars, is Xtreme. You feel so many things, beginning with the way a car reacts to cornering, and the way it reacts to different settings under the hood, which makes customisation a big part of the game, but more on this later… for now back to the track.

 

The game is a true sim. So real in the same feel from the car on the screen, in terms of reactions etc. which is weird, because most people who drive the car, will swear that nothing feels the same. I mean the fact that people who’ve driven minis, you know the mini, mini coopers minis actually get level of detail, they’ve put into car physics is crazy, things like weight, and position of weight, corner banking, anti locking breaks, and many more things become jarring differences, and they vary from car to car, and from track to track. You’ll have to prepare for each race, carefully.

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