Well the game uses real territory, real ballistics, and is used by real armies to train! (well the engine is used for simulators). Need I say more, this game is real and raw, and its designed to be. The physics engine for this game is pretty much the real thing, with projectile ricochet and material penetrations studied to detail. The terrain is real, and has been literally picked off using geographic imaging systems.
The game it seems has made the idea of you as a person involved in how the game developes very seriously. The idea of command is new to developers Bohemian games, but they’ve handled it really well. You grow from commanding a small unit, to coordinating with an expeditionary force. The best part of it, for me, is that you can choose how to go about achieving objectives. For example if you’re needed to blow something up, you can either get in close, and personal, kill a few guards and plant explosives, or just call in air strike. Both actions though trigger a set of consequences, and change your role in the game in the future, and open or close various other objectives for you.
Its interesting, because these choices allow you to really become part of the decisions made on a real battle field, and perhaps, it’ll help us generate a little respect for the men out there, and reduces the Rambo’s stereotype that goes with most gaming soldiers… however, the reality can get a little exhaustive, and with all the buggs in the game, well, that seriously detracts from the fun of playing it, so we well, I don’t really know, if I’ll be playing the game, though the idea of it is cool… but the bugs are kind of a deterrent, cause you cant have such a degree of detail etc. and then literally have some one stuck on a fence… which might well happen

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